AI Insights · Timothy · January 2023
Top 5 City Building Games Performance in Turkey Q4 2022
Explore the performance trends of the top 5 city building games in Turkey for Q4 2022, including their weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 city building games in Turkey demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends:
Craftheim - 3D Idle Lumberjack, published by AI Games FZ, experienced fluctuations in all performance metrics. The game saw a peak in weekly downloads at 32.7K in mid-October, followed by a decline to 6.5K by the end of December. Weekly revenue was highest in the last week of December at $11, with a low of $2 in mid-December. Active users dropped from 54.9K in early October to 14.9K by the end of the quarter.
Megapolis: City Building Sim by Social Quantum maintained relatively stable metrics throughout the quarter. Weekly downloads peaked at 15.2K in early November and ended the quarter at 8.7K. Revenue showed a peak of $402 in early November, while active users remained fairly consistent, peaking at 41.4K in early November and ending the quarter at 36.5K.
SimCity BuildIt from Electronic Arts exhibited strong performance, particularly in terms of revenue. The game’s revenue peaked at $3.3K in mid-November, with weekly downloads reaching a high of 9.5K in early December. Active users were highest in early October at 74.8K, declining to 61.7K by the end of December.
Transport Tycoon Empire: City by Alda Games s.r.o. showed a consistent decline in active users from 10.6K in early October to 3.5K by the end of December. Weekly downloads also saw a significant drop from 8K in early October to just over 1K in late December. Revenue peaked at $316 in late October and decreased to $121 by the end of December.
Global City: Building Games by MY.GAMES B.V. had a steady performance in terms of downloads and active users. Weekly downloads peaked at 5.3K in mid-October and ended the quarter at 4.2K, while active users fluctuated between 19.2K in early October and 13.4K by the end of December. Revenue peaked at $1.9K in mid-October, ending the quarter at $1.4K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.